House Vaelcour
Specialties:
- Coagulation control
- Internal bleeding
- Blood hardening into weaponry
- Accelerated healing
Cost:
- Anemia
- Infertility
- Internal bleeding
- Bruising
"Blood Remembers."
House Thryssle
Specialties:
- Bone reinforcement
- Skeletal weapon formation
- Temporary shaping of limbs
- Bone graft generation
Cost:
- Chronic pain
- Calcium depletion
- Fractures
"Strength is Carved."
House Nyreth
Specialties:
- Potion brewing
- Magical suppressants
- Temporary enhancements
- Magical repellants
Cost:
- Organ failure
- Toxicity buildup
"Creation is not without Cost."
House Iskarynn
Specialties:
- Inherited traits alterations
- Genetic mutations
- Can weaken entire bloodlines
Cost:
- Loss of memories
- sterility
- death
- neurological degeneration
"There is Magic in Evolution."
Limits & Short Term Costs of Magic
- Nosebleeds, migraines, tremors, fainting, fever, and fatigue are some short term costs of bloodline magic use in Maleycia.
Overuse
Overuse can cause collapse on a molecular level. Witches or mages may become "monsters" through uncontrollable cell rewrites. Most ancient horrors in Maleycia are failed bloodline magic users.
Forbidden Magic
Forbidden magic includes, but is not limited to:
- Permanent genetic rewrites. We don't need a repeat in history.
- Forced bloodline interbreeding. History has proven that this does not create stronger bloodlines.
- Any and all resurrection attempts.
- Mass curses.
- Artificial bloodline magic user creation.