The Covens

House Vaelcour

Specialties:

  • Coagulation control
  • Internal bleeding
  • Blood hardening into weaponry
  • Accelerated healing

Cost:

  • Anemia
  • Infertility
  • Internal bleeding
  • Bruising
"Blood Remembers."

House Thryssle

Specialties:

  • Bone reinforcement
  • Skeletal weapon formation
  • Temporary shaping of limbs
  • Bone graft generation

Cost:

  • Chronic pain
  • Calcium depletion
  • Fractures
"Strength is Carved."

House Nyreth

Specialties:

  • Potion brewing
  • Magical suppressants
  • Temporary enhancements
  • Magical repellants

Cost:

  • Organ failure
  • Toxicity buildup
"Creation is not without Cost."

House Iskarynn

Specialties:

  • Inherited traits alterations
  • Genetic mutations
  • Can weaken entire bloodlines

Cost:

  • Loss of memories
  • sterility
  • death
  • neurological degeneration
"There is Magic in Evolution."

Limits & Short Term Costs of Magic

  • Nosebleeds, migraines, tremors, fainting, fever, and fatigue are some short term costs of bloodline magic use in Maleycia.

Overuse

Overuse can cause collapse on a molecular level. Witches or mages may become "monsters" through uncontrollable cell rewrites. Most ancient horrors in Maleycia are failed bloodline magic users.

Forbidden Magic

Forbidden magic includes, but is not limited to:

  • Permanent genetic rewrites. We don't need a repeat in history.
  • Forced bloodline interbreeding. History has proven that this does not create stronger bloodlines.
  • Any and all resurrection attempts.
  • Mass curses.
  • Artificial bloodline magic user creation.

What House claims you?

Vaelcour 0%
Thryssle 0%
Nyreth 0%
Iskarynn 0%
0 total votes